@TheGodlyNoob Yes i hate it, i rarely find myself using the 3.5. I'm debating dropping the character had 1k rounds on her s11. The gadget while scooped also feels clunky
@RohanGod_ I keep seeing posts like this, and i think the game would be genuinely unplayable if they removed comeback mechanics. What makes this game fun is the high octane stressful fights that happen consistently everygame not the pubstomp one person runs the game like leauge solo q
@froggy_dl I like highkey think the game needs some sort of design change to stop funneling M1s make souls more consistent across the board. Game was way more fun when everybody was running around always fighting before the proper macro and roles were figured out
@AntSway1017@bsqt__ Build greens in there as well, warp stone omega value in the build (you can warp while dashing) greater expansion also rlly useful for dash spread and ult radius. Max 2 first everygame, then I put two points into ult and then max out my 1 after that
@AntSway1017@bsqt__ Won't be near my computer for the next couple of days but it's early spirit, then you go for spirit lifesteal then charges. Surge of power on your dash, Duration extender and superior duration, then your 6.4k always infuser first item, then escalating exposure.
@DoogiTubeTv@TKelv113@reddit_lies Yeah that's far from it, alot of the times teaching is more lucrative than any of the fields you go into for that subject matter. And this tweet shows your level of knowledge about teachers because teaching middle vs highschool in alot of states is two different certifications.
@DoogiTubeTv@TKelv113@reddit_lies You obviously don't know what it takes to get a secondary education degree. Lookup any course catalog teaching physics or math and you'll realize it is far from a cake walk.
@RocketBullets Because initiators are generally important for staying alive in late round scenarios as they have the most important util. Them being second or third in allows them to play for the trade on site takes aswell. Take CS for example, the star players aren't first on site
We are hiring entry level Game Designers for both TFT and League!! ππ We're looking for Designers that could be great at any of the core design functions on League: Champions, Modes, Ranked/Matchmaking, Balance, Seasonal Updates, etc.
We're looking for passionate League players with deep familiarity.
You don't need to be a high skill player, but you need critical thinking skills, creativity, problem solving, great collaboration skills, a hunger to learn and grow.
Welcoming Career Jumps!
We're particularly interested in professionals from fields that use these skills regularly; law, medicine, consulting, finance, engineering, etc. and haven't considered Game Design as an option.
Maybe you are working in financial modeling and have a Masters in Math and have interest in Ranked/Matchmaking or are working in Law and could use that systemic thinking/edge case spotting for Game Systems. We are willing to teach for the right talent!
We're setting required qualifications at a Bachelors or 2+ years of prior professional experience (in particular, we're interested in people who love League that aren't in gaming fields)
Excited to see all of your applications!!
https://t.co/kTODdJ6add