@ognjen_ilkic That's really cool! How did you manage to save the scene passes (custom depth, stencil etc..) to a RenderTarget. Current UE5 makes it really hard to access PostProcessing Passes as a RenderTarget to be re-used.
Working on a procedural basalt generator while looking for other jobs. It's almost done! Just needs a few extra tweaks and i'll show a breakdown of it.
#houdini#procedural#blender#geometrynodes#basalt
If you're curious about getting into #vfxgraph inside of #unity3d, episode 1 of my VFX livestream is now live on youtube and timestamped. Watch me and @HalSalmn go over some of them fundamentals to get you started :)
https://t.co/imWrsmeUUg
@IRCSS@TooMuchVoltage That's really cool of you and thanks a bunch a for sharing ! I actually bought practical rendering yesterday and its so good that I wished I had it sooner (would have avoided banging my head at earlier jobs). Also picked up the linear algebra book on your recommendation :)
@IRCSS@TooMuchVoltage Really interested on your thoughts because I also come from an arts background but I work as an engineer. What are some of the books you went through that really boosted your knowledge or your skills?
I've updated and re-organized the repo containing all the samples from the Unity Let's Dev livestream. Feel free to play around with those and use them in your own projects :slight_smile: :
#unity3d#vfxgraph#VFXFriday#realtimeVFX#shader
https://t.co/KDCqmKe6d9
I'll be live streaming at @unity3d on twitch at 1pm ET. If you're curious into using #VFXGraph for your projects, feel free to tune in !
https://t.co/Nx79OvUAxa