I am the only Eternals fan in existence and I have collected every Eternals comic and ALMOST every comic with an eternal (not including Thanos and Starfox) and felt like making a quick π§΅ showing off
@DJ_Tartarus@MarieRoseMors A lot of the remakes difficulties have moved to combat encounters. Some enemies have more health, new moves, better AI, faster ect. Like while running through the shadow temple in multiple versions to confirm I noticed that in the remake the skultulas are immune to the hookshot-
@MarieRoseMors Made a mistake 3 arrows not fine so minimal 4 in the og. Funny thing is I checked the remake and they have 3 pots in that room and 3 before the boss with 6 arrows. Seems like the devs are encouraging you to have an use arrows for the boss and a puzzle that uses 1 undermines that
@MarieRoseMors Also you're saying that my explanation is bad when I'm saying they were making it simpler for players that might struggle and your proposed real reason is actually they made it simpler for players who might struggle (but mean)
@MarieRoseMors 2 things can be true at once. Several puzzles are made easier or more obvious. If someone isn't very good and wastes all their arrows are also the type of people who might struggle with the solution. Dumbing down is just an mean way of saying it's accessible to more people
@Megasmash185 You can apparently get on the roofs in castle town and the tight walk animation will play when you walk along the ridge. Idk how you do it though.
Most of these are bad criticisms. Not because they're nitpicks or that they were said by a chud account but because they lack understanding on why things were changed as compensation. I'll go through 1:1
@aymansayman5000@2ndFleeg If that was the only thing in the video I would have ignored it but it's Sandwiched between misrepresentations and even deliberately taken footage to lie. The "idk" and lack of detail were supposed to tip the reader off that they move past that point because idc either way
If you disagree with me feel free to dm me and maybe we can discuss it which is better than making spectacle fight. But if you think I'm "defending" the remakes changes I'll clarify again I'm criticizing their criticism regardless of I also dislike that change or not
Closing replies. Im way too small an account to deal with all this activity an particularly with the bad faith responses. Respect to the good faith ones with clarifications or corrections. I would like to go back to getting 0-10 likes now pls
@aymansayman5000@2ndFleeg Criticism. In multiple replies I talk about fully understanding why thinks like trees can't be grappled too even though I understand WHY the change was made. Understanding the trade off and suggesting better alternatives that meet both standards. defending β understanding
@aymansayman5000@2ndFleeg Temporarily following so you can reply but my intention going through this wasn't "let's evaluate if this is valid or invalid" but to give context to changes to highlight how it's bad criticism to just say "thing change bad" understanding WHY things changed leads to good-
@2ndFleeg What's a loss?? I said idk and I still don't know. I'm in the same position I'm in when I wrote that tweet. Some changes were made to make things less immersion breaking aka coherence as stated by the devs so I used that logic to make guess after acknowledging idk why
@siriusblack9999 I should have clarified more but I didn't expect this many reactions. But I mean like non interactable rocks, rumble, debris in general being all over the place would make the sound overwhelming or call more attention to weapon clipping.
@siriusblack9999 By material I mean you get the "hitting wood" sound effect when you hit wood or trees, rock when you hit rock and lost walls share 1 sound regardless of stone or rock ect. My point was leading into how rock and wood exist in some capacity but walls don't because of combat-
@dmc5dmc52@45geRrr71276 Yo show that that just isn't accurate. Maybe you're just smarter than you think you are.
Enemies have better AI, track, more moves, more health ect. They're objectively more difficult. You can abuse weapon switching to try to get quicker kill times and this is encouraged
@dmc5dmc52@45geRrr71276 I didn't say that. I explained a lot of the changes not necessarily justified them outside of referring to what justification a dev would have made.
The water temple is cultural dominate in "difficult level" and lots of "I'm lost" threads exist across the Internet across time-
@BSDOOMSLAYER26 People were dismissing their arguments because they were said by a chud or 19y/o and nitpicks and I prefaced by saying I don't think those factor into why I disagree. Though I do think some stuff specifically were nitpicks but some were misrepresentions or dishonest