El comienzo de una nueva era, el antiguo Inmigración Digital se transforma en Colmena Games. Tenemos nuevos miembros, nueva forma de organización y la misma pasión por crear videojuegos
At the end of September we decided to resign and surrender the position, that same day our employer sent us a payment commitment for each one's debt, signed and with payment dates imposed by herself, one on October 15th and another on October 30th. 6/10
Inspired by this thread (https://t.co/LGpiQqEsIN), here's a behind the scenes peek of #Divinoids in 3D. Most 2D #Unity games are actually 3D under the hood!
Technically anything is possible in the world of software and video games. That this is true does not mean that we or our team possess the knowledge or skills to execute the production of that great idea.
It is true that everything can be learned with time and passion, but if we know the limits of our abilities we can have a better estimate (not perfect, but better) of how much we will have to dedicate to learning for a new project.
The future is a projection, a bet. Having a model of what the future will be like will allow your project to take advantage of needs and opportunities that may arise. This tip comes from “Estructura Ludica” by @Durgan#developers#unity3d#UnrealEngine#GameDeveloper
Retroscopic vision is the ability to see the past and future of video games when designing your project. The past shows us that it has worked and that it has not, it is an almost inexhaustible source of inspiration and allows us to return to past design paths
At inmigración Digital we believe that video games can be a tool for social change. This video shows how despite their potential, the economy is a limiting factor for them to reach their potential
https://t.co/ZT7a06FQK9
the advantages of having your game in development “complete” is more flexibility to be able to complete a project that does not have a good future, you can show it more and get more feedback and the guarantee of already having a “product” is a great motivator for the team.
A #projectInDevelopment will always be a changing beast🐻. Some days you will love working on it, others it will be as if he were the cause of all your misfortunes and at some point it may be that the budget or passion has simply run out.
There is a concept called “Feature creep”, it refers to when a product has so many functions that it is already excessive 🙄. In video games it is very often felt in very ambitious #AAAGames that fail in their design #gamedevelopment#gamedev
we also see it in indies that expand their functionality far beyond the initial design and end up with some very good mechanics and others that feel little worked and they hinder the experience😢 #PowerDevTips