Turok: Origins | Previews and New Details
▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC
▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth"
▪️Set years before the original 1997 game
▪️Iconic Cerebral Bore returns
▪️Story campaign is around 12 hours (playable fully offline)
▪️Playable in first-person or third-person, switch with one button press
▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids
▪️Missions take place across many planets, some with multiple quests
▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle
▪️Fast paced action, "still absolutely a shooter"
▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time"
▪️Grapple hook to zip across the environment
▪️Upgradeable outfits and weapons
▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven
▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting
▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged
▪️Story campaign can be played in traditional solo or co-op (up to 3 players)
▪️Weapons can be modded and enhanced
▪️Example: You can mod Cerebral Bore to go after three targets instead of one
▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack)
▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss
▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc
▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins
▪️Post-launch content planned
New Gameplay ▶️ https://t.co/3uZkAEpEro
IGN ➡️ https://t.co/lGmaBuobbh
Game Informer ➡️ https://t.co/WJeC7Kv01s
DayOne ➡️ https://t.co/OGBAsPafGk
@FarFarWestGame the last couple updates are SICK but the press to toggle spinup on my minigun is now interrupted/reset by certain actions like picking up ammo or using a spell
@Glaring_me6@helldivers2 Aye give them time, they have to figure out which weapons to remove from the warbond and sell In the superstore at 2x the price