@EliasDaler I guess finally the time has come to switch off social media and play retro games. Yesterday I have looked closer to my behaviours while working on an algorithm for a game project where I do NOT use AI for creative work. I plan to do a video to share my observations and dangers.
I just have pledged Eldemar for Amiga yesterday. Great to see the Kickstarter already funded with the 1st stretch goal of Allister Brimble original soundtrack. I am having high hopes for this project! https://t.co/zPjYY1ss6s
#Amiga#Eldemar#gamedev
In 2004, a German demoscene group released a game called .kkrieger.
It was a full 3D first-person shooter with dynamic lighting, textures, sound effects, music, and monster AI.
The entire executable was 96 kilobytes. Instead of storing images and audio files, they wrote C++ and Assembly that generated the 3D meshes, textures, and sound waves mathematically in RAM when the game booted.
Today, a single website's "Accept Cookies" banner is 10x larger than that entire 3D game.
@SonicEchoes I have a disturbing feeling about the representation of the Sonic… even if it’s just a costume and a pure impersonation, this just looks wrong to me.
Cannot agree more, and the design direction of my own game, Meonlawel, is exactly following the old good way why #cRPG games were so exciting in 80s or 90s.
https://t.co/E05sAfnlcY
I put Sonic Adventure into GTAV and I literally can't stop playing it
Sonic, Tails and Knuckles are all fully playable
This is the golden age of modding
Meonlawel devlog 032 just arrived (late) 🦇. This one about experimenting with saving the game progress on EasyFlash3 cartridge. Thanks for all the supporters! Support the project: https://t.co/wDhG5DeaBN
https://t.co/UYiM8ytXAi
#vampyres#vampires#gamedev#c64#commodore64
For a while, I experimented with hot-reloading to inject data into the Meonlawel game world without re-compiling the whole bunch of binaries. Check out the devlog 030 featuring the hot-reloading in locations. I have finished working on it yesterday! #cRPG
https://t.co/rIcyY4znGA
@EliasDaler Well done! I was fighting with some tristrip algos recently and got some decent results where some models are fine, other are still slightly buggy. This looks fab :).
This day I finally did a Strawberry Milkshake on the bank \o/. Thanks Xav for the idea and the recording! P.S. you’re on the right account. This is what I do to stay sane and fit while doing game dev for Commodore 64 and Dreamcast! #c64 x #dreamcast x #milkshake#skateboarding