@ARomeroXVII@EdParker02@blaketylerrr@Pabst__ Making ST more important wether that means slowing the regen or increasing damage taken adds another degree of skill and thought to the striking
If they throw too much I’m able to interrupt their regen, then throw my own combination whilst I know they’re on reduced ST
@ARomeroXVII@EdParker02@blaketylerrr@Pabst__ It’s the extreme ease and pace of extended combinations that’s the strikings biggest issue atm, obviously it needs to be part of the game but there’s a massive lack of punishment for doing so, counters are trash mostly, block meter too fickle for the ST speed
@EdParker02@ARomeroXVII@blaketylerrr@Pabst__ Slow ST regen speed considerably
Massive power nerf for throwing on reduced ST (not something stupid like <50% which only low level players are going to do)
Increase damage taken and LT Stam lost when hit on reduced ST
@EdParker02@ARomeroXVII@blaketylerrr@Pabst__ Biggest issue by far is extreme short term regen speed and lack of power dropoff for throwing on reduced ST, if you get a short term health advantage you can basically keep firing 2 pieces and the other guy can’t do much about it
@ZyafYT Cheese and exploiting is to be expected in any multiplayer game, things are always gonna be OP or ‘broken’.. whilst I believe true balance is almost impossible to achieve it’s on the developers to get as close to that as possible
Okay so ive finally found the counter to people spamming bails, you just gotta navigate through approx 210 bail/TD attempts without being subbed and you'll have this massive stam advantage at the start of round 5 😂
Competitive mode - 82 landed are late FG pulls denied
@ARomeroXVII Yeah 100%, the thing that frustrates me the most is the biggest flaws in the game are just number tuning fixes and some of it has been present for over 3 years through 4, with the right numbers behind Stam/dmg/ga etc we’d be able to look past 90% of the other stuff and have fun