Fork your dependencies, trim them to only your use case, never update unless it breaks for your users. I’ve been vocal about this for 10+ years. I’ve always said that updating is way riskier than latent bugs (which can be tracked and CVEs monitored).
If you are updating a dependency, it’s on you to analyze every single commit in the full transitive set of dependencies. If you dont see anything compelling, dont update!
I remember at HashiCorp once in awhile an engineer would try to update a dep or replace a DIY lib with an external one and id always ask “show me the commit we need.” Dont update for the sake of it.
Feeling pretty swell about this mentality with all the supply chain attacks happening.
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
I love this
I don't say it because I'm somehow anti-ai, I say this because it's destructive for your life.
You're going to have disrupted sleep, you're going to have disrupted relationships, your whole life will be lived between thinking of the next prompt and results of the current one.
This ain't it king
We need to stop platforming idiots that can’t articulate a coherent thought when asked direct questions on important topics.
Full of staunch opinions but can’t tell you why he has them or how they were formed.
The cost of your flight went up because you searched for it twice. Your rideshare costs more because your phone battery is dying.
This is surveillance pricing – corporations using your own data and behaviors against you.
In the US Senate, I’ve got a plan to ban it.
Seriously? I make low-cost vaccines that reached 100 million people, bypassed big pharma, didn’t make a dime, and saved 300,000-500,000 lives, and they focus on a junk food joke I made 6 years ago, this Rogan crowd, a bunch of candy-ass lightweights
Miss Timesplitters?
Did you know it's back with a new entry? 100% FREE?
Timesplitters Rewind is free to play, it a total remake of the original series in Cry Engine 3, thanks to decades of progress from the community!
Its an all-star collection of content in the series featuring a playable single player campaign, co-op, multiplayer, and so much more!
Try it out in the comments!
Corridor Crew acaba de open sourcear CorridorKey: la IA open-source que quita el green screen a la perfección, solo mira este video, es UNA LOCURA.
Si trabajas en VFX esto es ORO PURO PARA TI.
REPOOO 👇