@gilles_ac I have a god game in mind, but I love those ideas. I will be creating very fast starter samples for games to find out where the bugs are in the generator.
Thanks for the feedback, it is greatly appreciated. Yes, URP only is deliberate: the shaders, grass and props are built for Unity 6 URP, which is where new projects start; HDRP would be a second shader set that I would develop if there were enough demand. A Lite package you can drop into a project is planned for release shortly after 1.0. From looking at this art style and capability, what kinds of games do you think this generator suits?
Mythic Realm builds a whole world from a seed: eroded mountains, rivers that run from rain to the sea, biomes, wildlife, weather and synthesised sound.
Coming soon to the Unity Asset Store. Free demo:
https://t.co/w6UbyefxQn
#gamedev#indiedev#unity3d
I started Solo Stack, a Discord for people building on their own with AI tools.
From #spotlights: Mythic Realm, my procedural open world generator for Unity. 16 releases in 4 days, ~250 fps at 1440p, free Windows demo.
Built with Claude Code.
https://t.co/VnTSNEyLUa
Almost ready to post https://t.co/w6UbyefxQn to the Unity Asset store. I need some feedback on the demo as I ponder how to sell it. Please let me know if you have any.
#buildinginpublic
Game development is solved! β
This entire shooter game was made by Claude Fable 5.2 in a few hours, for $550 (API pricing).
This would have been AAA quality just a few years ago. It's very playable too!
I am working to get it on the asset store today as a terrrain generator. There currently is a first-person CharacterController player that waits for the world, spawns on good ground and walks on it. I will iterate on that today to make it more compelling, and then I will make a short demo games in different genres to show the possibilities.