Wishlist On & Under now on Steam: https://t.co/nzZKi4Nzzz
Fantasy Colony Sim meets RTS and RPG. Raise a homestead, a druid's grove, a wizard's spire, a necromancer's deep lair—or something only you can imagine.
Sometimes your debug tools are your in-game tools. Just couldn't bother dragging the unit to the lower elevation in the scene view. On the verge of wrapping up the last of the biomes of this vertical slice. #unity3d#indiedev#gamedev
"No ogre has ever been sighted in a bog inhabited by the ogre-eater plant. Its insatiable grin of corrosive fangs is the last thing its next victim will ever witness."
Testing a new unit (first to utilize both melee and ranged attacks) for a new biom.
#indiedev#unity3d#gamedev
"Queen of her frozen brood, the frigid arac might descend at any time from her frosty webs."
Frozen Matriatch: she's a buggy master of her domain, see her teamwipe and desperate kiting attempt of my archer. Love making new units by adjusting existing! #unity3d#indiedev#gamedev
IT'S #ShowcaseThursday!
Indie devs, SHOW US YOUR GAMES!
A screenshot, a GIF, some gameplay, or something you've been working on. Tell us what makes YOUR game special!
Gamers, explore the replies. Your next favorite game might be waiting!
@Satior420 On & Under is a fantasy colony sim inspired from Warcraft III and Dwarf Fortress.
*Terrain manipulation in a procedural smooth voxel world
*Deep underground system
*Various biomes both in underground and surface
*Gridless intuitive building system
*RTS combat
*Races and cultures
“In the utmost north, beyond all known mountains, towering peaks seclude a frozen basin, or so the legends tell.”
Such a long day of working on the new micro-biome: Frozen Basin. Now it's time to have some fun carving it. Next step is to populate it. #indiedev#gamedev#unity
"A wounded footman left behind long ago, now destined to drift in these cursed lands forever."
Today I've reworked the colours of plagued lands. Some people are even building a woodlog house there. New friendly face and hint of next biome included. #indiedev#gamedev#Unity3d
"A necromantic shattering left this land blighted during an unholy crusade of the undead. The evil was defeated, yet irreparable damage was done upon the fall of a powerful necromancer."
Testing the first of the micro-biomes today: Plague Lands. #gamedev#indiedev#unity3d
Testing the new creative mode dig tools with the new terrain textures. Voxel manipulation being only availabe through manual labor to this day was somewhat... insane. #gamedev#indiedev#unityengine