Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone.
#gaming#enterthelabyrinth#madewithunity#indiegame
I call our project "Aint Dead Yet." It's a Mad World / WWE inspired Beat Em Up that follows a former supercop imprisoned and forced to compete in an insane death match arena. Gonna be my best work :)
#indiegame#gamedev#gaming#indiegames
@marionmulla Yeah thats then only footage. And in no way would I take a build home back then. I'd be screwed if I did and distributed it ;) Im making better things now. But I get it, the full game experience is what you want with better combat.
When i worked on Bully, I used to come in early and rework the combat system on my local machine to make something more scrappy and organic than what design was currently doing with it. Never showed many people, but i did make videos. #gaming#gamedev#bully#gamers#animation
@NAOS_IT Yeah i did these. The wall stuff was very quick, just wanted to get something in. I actually hate the animation part of development. Always wanna have it working in game as fast as possible.
@Kuurbs Sure it could. Im just using placeholder hit effects right now, and I dont like them. When i get the right ones made, ill probably revisit the areas where i used flash to cover up.
@NAOS_IT Anything I can help with? For me its just adding extra bit. Camera shake, slight flash, SFX, some effects. Just threw them in quickly and tuned a bit.