Fuck it - here's something for #N7Day I haven't shown before. A very pre-alpha internal trailer intended to highlight the cinematics we were creating in Montreal.
Faces were the average of all the customisation sliders in Maya, and we ran every scene with each possible squamate when polishing.
While the reviews of Marvel's Wolverine have been very mixed, @Liam_J_McIntyre talks about how he felt about working with the team at @insomniacgames and his reaction to the reviews
Today is a very special day for Mass Effect fans.
We've worked incredibly hard to bring together most of the original Mass Effect trilogy's voice cast to share a very important message with you.
We need to #SaveMassEffect.
🚨 CANADIANS, WE NEED YOU 🇨🇦
A new petition seeks government support to save BioWare At 500 signatures, it can reach Parliament, where the government MUST respond!
🇨🇦 Canadian citizens and residents only.
📩 Confirm email to count!
✍️ https://t.co/SE7haOLWLj
#SaveMassEffect
This test has a bit of a drag in the neck, but overall, this was super fun to do. This exercises is great. It’s all about interpreting a 2D sprite animation and adding your own creative flair to it. I’m thinking of making another one of these soon. #lookatthemtoes
🚨 BREAKING
We've obtained NEVER-BEFORE-SEEN prototype footage of Fight Night Champion, revealing early cutscenes and gameplay!
The footage features actors LaMonica Garrett (Andre Bishop) and Adrian Holmes (Keyshawn Hayes), with creative director Brian Hayes also appearing in one of the scenes.
The gameplay showcases previously unseen animations, a different camera angle, an early HUD, and a BPM system similar to the one later used in Undisputed.
* HEADPHONE WARNING: The footage contains loud static audio.
It’s taken me a couple of days to really let it sink in that one of my favourite studios is shutting down.
I had the privilege of working at BioWare a couple of years ago. Like many people in my generation, I grew up playing their games. I still remember being absolutely obsessed with the cinematics in Star Wars: Knights of the Old Republic. It was definitely one of the biggest influences early in my life that pushed me to pursue a career in animation.
A lot of people probably didn’t know this, but I was working on Mass Effect: Universe during pre-production before I got moved over to Motive to help out on Iron Man. That move was ultimately out of my control, and I’d be lying if I said it wasn’t disappointing. It was bittersweet leaving a project I was genuinely passionate about, especially one that meant so much to me growing up.
Looking back, I do wish some decisions had been made differently. Unfortunately, the people closest to the work don’t always get a say in the decisions that shape its future.
My heart goes out to everyone affected by the closure, especially those who were still there. BioWare has had such a huge influence on the industry and on so many of us who grew up playing their games.
I really hope everyone lands on their feet. ❤️