@Just_Game_Dev I would love to know how you got the train to seamlessly transition from one tile to the next. I tried my own train project once and could never get the train to transition from one piece of track to the next or turn corners without the carriages going haywire. ๐ฎโ๐จ
Combined my path placing mechanics.
Auto: For players that just want a path with no frills.
Advanced: For those that want a little more control. Enabled with a toggle hotkey.
Still lots of work to go, but loving the look and feel of it! ๐
#gamedev#solodev
@Ajo1322 I drift between projects but at the moment I'm working on a slice-of-life adventure roguelite. Spent most of my time getting placeable items (paths, fences, etc) working in a way that feels fluid and also provides great freedom to the player.
Placeable paths.
Original idea was to have each section update dynamically as it was placed (first half of video), but then thought of allowing the player to pick each piece individually (second half).
Second method takes longer, but allows much more customisation.
Thoughts?
Long time, no post. I've been shuffling between a thousand different projects struggling with brainfog cognitive dysfunction. Decided to pick up my old 'farm sim' project, and breathe some new life into it.
Textures changing with season change, with some randomness added in. ๐
Taking a step back to my roots I recorded a new UE4 tutorial covering an old topic that I've had many requests to reupload (I deleted my old content as it was outdated and unoptimized).
#indiegamedev#indiedev#gamedev#turret#unrealtutorial
https://t.co/JOZPBrjd3o
Nearly finished with the geometry shader grass I've been working away on! Planning on releasing it along with a breakdown very shortly, had a lot of fun working on it and hopefully it's a useful resource for others ๐ฟ
#gamedev#unity3d#madewithunity#shaders#techart