I don't think #Godot's physics engine is able to keep up with our initial idea for #PirateJam 😅 Limbs flying off all over the place! After a bunch of hours trying to stop it, we're going to pivot to a new concept entirely. #gamedev
@reduzio It's low friction to use.
I do my game dev in the little spare time I have after work when my kid is asleep.
With Godot, I'm not bogged down by long project load times and script recompilation times.
I'm not hampered by random engine / package bugs.
Oh, and nodes are great.