The overhaul update is now on the experimental branch on Steam!!
This has been almost a year of work reworking everything. Full changelog and trailer coming soon!
There is a new feedback board for testers to report bugs and requests here: https://t.co/QgRkhfvjFc
@META_Elements Thanks, that was done for normal fog but to get volumetric fog that incorporates density, light scattering, and (later) noise and fog meshes for things like smoke grenades or other effects, a volume was needed
VR high performance volumetric fog is looking great! Rock solid at 90+ fps. The shader reuses SH coefficients from the baked lighting volumes, so there’s negligible memory increase and supports any number of baked lights in the volume.
Lots of potential with this effect!
VR high performance volumetric fog is looking great! Rock solid at 90+ fps. The shader reuses SH coefficients from the baked lighting volumes, so there’s negligible memory increase and supports any number of baked lights in the volume.
Lots of potential with this effect!
There's been a lot of interest in bringing something like the Rogue Mode back! What was your favorite part in the old version and what kinds of things would you like to see? 👀
Recently tried out CRUNCH ELEMENT VR on PCVR
Amazing game. Special thanks to the John Wick of VR @MrSurviv0r for telling me about it!
We went in broke through walls, killed a lot of enemies, cracked jokes, etc.
U need to try it.
#CrunchElementVR@CrunchElementVR
Thank you for all the support on the overhaul devlog!
Crunch Element started as something I just wanted to play with friends in college but it didn’t exist. Seeing it grow with a real community behind it is surreal.
VR isn’t an easy space to survive in without big funding, but I’m committed to pushing this forward and documenting the ride as I go!
There is a chance, it will just depend on a number of things.
Thankfully, this past update makes that possible. I've got it working on standalone with cross platform on an internal test, but it would need some significant optimization. I'd also want to make sure the base game is not affected negatively.
Also, ensuring the core game is polished and fun would be a priority before doing a port.