@The_RealShoto @TheyTookKaiser yeah i do think speed 1 is too harsh, but i think capping it to speed 1 in lms and having it be speed 2 regularly could fix it and probably make it easier to land hits on the 1x's side as well as make it so survivors can stand a chance with soda or something if they have.
@The_RealShoto @TheyTookKaiser it feels the most fair and wouldnt ruin his kit, its probably the best thing they could do to fix him up. 1x is fun to play but obnoxious to play against due to damage ramp up, so that would make it way better for both sides i feel?
@The_RealShoto @TheyTookKaiser the only thing i really think should be changed about 1x is removing the ramp up damage. he already has MI to deal massive damage he shouldnt be able to stack up on hit damage too, but thats just me. and yeah console is rotten against 1x, but i think thats being fixed.
@The_RealShoto @TheyTookKaiser and no i dont main jason lol, i main john but i really do think jason is a bit weak right now AGAINST GOOD TEAMS. 1x and john will probably be,,, really strong with these new changes but we'll have to see? worried about the state of john more than 1x atm though.
@The_RealShoto @TheyTookKaiser yeah thats fair, but you could say the same with jason as jason only has punishment tools (besides behead which is braindead i will agree with you on that). jason struggles against teams because of how simple he is, 1x can struggle but survivors wont be bullying him hard.
@The_RealShoto @TheyTookKaiser i get what you mean though, but its rare to see a 1x get looped. 1x is way too good in most situations and is way too punishing for survivors in his current state. verticality messes with him, but its that way for everyone besides maybe coolkidd. 1x is just a bit too strong atm
@The_RealShoto @TheyTookKaiser its honestly really hard to loop both coolkidd and 1x, though 1x takes the cake in most situations and theres only really a few areas (castle, underground war ramps, assassins ground cave, etc) areas where you can loop a 1x efficiently-
@The_RealShoto @TheyTookKaiser jasons punishment is 50 dmg and giving him the stamina advantage forcing you to play smart or run to your team. 1x's punishment is losing all of your hp and dying to the next m1. 1x can do this every 12s meanwhile jasons punishment tool is on a long cooldown. but i see your point
@The_RealShoto @TheyTookKaiser killers naturally have way more stamina and better regen than survivors, if you genuinely struggle with catching up i really dont know what to say. you CAN use entanglement like that because of how much more stamina you have over survivors.
@The_RealShoto @TheyTookKaiser and im not sure if this makes my points here any better, but i currently have 17 days of playtime, win every killer game and 3.4k survivor wins as of now. putting this out there as you really like calling anything ragebait and saying 1x is a "skill check"
@The_RealShoto @TheyTookKaiser and my point about glitch ramping up damage with m1s still stands because you can execute people on 33-40 hp and it takes no skill to do so. its near impossible to lose as him unless you're really ass AND the map is brandonworks AND the survivors loop the castle.
@TheyTookKaiser is to find survivors, his shield is underwhelming and way too punishing to ever be used in most maps, sure, he CAN be good, but hes like guest, huge potential, never actually works. he really needs some love and i really want to keep playing him now that i have him maxed but-