I think learning for kids will borrow more from game studios than from publishers: a world you come back to, characters you care about, progress you can feel.
the old education system is like dead dead
there's literally never been a better time in history to homeschool your kids with AI
you can now just prompt it to create an entire curriculum for your kid, give lessons, generate interactive quizzes to see what they're actually learning, explain things in a hundred different ways until they understand, adapt the difficulty and pace to their progress, generate videos, etc etc
you could probably give your kids a much better education in a fraction of the time they'd otherwise spend sitting in a classroom learning the same things at the same pace as 30 other kids
and then spend all that extra time playing with them, exploring, doing sports, reading, traveling, whatever
it's actually insane when you think about it
Toys that ship with a 3D guide are a good start. The next step is the toy showing why: why the bridge holds, why the small gear spins faster.
Every LEGO set is a physics lesson nobody shows the kid.
Soon, the toys you buy will come with
an interactive 3D guide.
Less paper and more fun
than flat 2D instruction in a PDF
a concept you can try: https://t.co/JfBGt3puRo
For a 12-year-old, made with Marble-Builder: what do sea otters have to do with kelp forests?
Follow an otter, follow the urchins it eats, then take the otter out and watch the forest go. Four investigations to pick from, in any order, plus free play.
The best questions kids ask come at bedtime, in the car, at dinner. For a long time the answer was a few words and a promise to look it up.
Now the parent who heard the question can turn it into something the kid plays with the next morning.
Halloween question from my nephew: how do bats fly in total darkness?
I explained it to him then I built him the answer with Marble-Builder. Lights out, the bat shouts, the echo bounces back. The sooner it comes back, the closer the moth.
Then you steer the bat through a pitch-black cave (sound-on).
A 59-second short made with Midjourney, Krea and Seedance that looks hand-drawn, and 9.7M impressions in a day.
Kids' animation is where this lands next. A 2D episode used to take a studio and a year.
"No Ordinary Love" es un corto animado de 59 segundos que, según cuentan, se hizo con Midjourney, Krea y Seedance. Ha superado los 9,7M de impresiones en un día.
> Cada fotograma parece animación dibujada a mano
> El creador dice que no tiene ninguna habilidad tradicional
> Las reacciones están divididas: a unos les parece increíble y otros quieren que la IA desaparezca
Una sola persona con las herramientas adecuadas ya puede sacar algo para lo que antes un estudio necesitaba un equipo entero.
guárdalo y sígueme para más → @larsholst_
🎥 @antrofrog_
One of the top score on the Marble Index is a rocket game: Kerbal Space Program, 93/100.
Kids design rockets, crash them, and learn real orbital physics. It has no ads, no streaks, no purchase pressure.
Among top questions parents find hardest to answer (based on a 2,000 parents survey): "Why is the sky blue?"
So we built the answer for a 8-year-old: follow blue and red light through the air at noon and at sunset, then move the Sun yourself.