@griffstrategy I would aim for even lower numbers, 2,000 CCU is already too much! A lot of content creators are not taking advantage of outliers yet, imo. A friend’s game only got videos on it from “reputable” creators only at 20,000 CCU!!!
@diestressin@cartler_@pl4tinumeffects I mean considering how sophisticated they already are, who’s to say they’re not connecting purchases / player data to an external database in order to achieve this?
@AestheticGamer1 I wonder how long it’ll take for them to go through everything, everyone’s scrambling because of the download speeds, it’s a bit funny to see 😅
@AndreaNaeko@MaximumADHD There was a huge Valve leak containing 12TB of content!! There’s quite a few people scavenging through it, so far there’s early builds of almost every Valve game from 2003-2012 thus far, including this Portal 2 build
@Crypticinvest1 It depends, most of my playtime is from before I release a game, I almost never play it anymore after it’s released and out in the wild
For my own passion projects though I admittedly probably spend more time playing the game than actually developing it
@AREGames_Tweets Very hard disagree on this one. If you’re trying to grow your game, this isn’t the way to gain players at all due to the idea that they’re only there for the UGC reward and they’ll leave right after they get it amounting to very little conversion :P
Just made custom UI in Minecraft using only resource packs!
Backgrounds auto-fit the text, dynamic corner radius and proper positioning & anchoring (which allows the UI to scale with your GUI scale)
@Aws_RBLX Just want to chip in and share my own experience too
As a general guideline: Never trust anyone & do your research on the person who DMs you
They change their handle often to avoid suspicion on their name (they're gonna change their name again because of this post)