@AversionReality You should try retargeting a mmd motion from an actual miku dance, it might give you a better idea of how the physics work on more chaotic motion
@erindale_xyz@Onnevan Non modeling areas of blender that feel ancient and can’t be replaced with gn
- graph editor
- motion tracker
- uv unwrapping without addons
- speaker object and the lack of anything related to it
- theme editor
@zeptofine so to clarify, I meant
"I really wish it also worked for lights with all the same sampling optimizations to be the same as the transparent shader, and not just the camera or emissive surfaces"
I'm not sure if this is even possible or if it would be worth the development time
The portal node is super exciting but I really wish it also worked for lights and not just the camera, enabling entirely custom surface shaders with the transparent shell trick, without needing the extra shell mesh layer
@zeptofine It seems I was only half right
The light from an emissive plane and area lamp is passed through, but not a point or spot lamp with 0 size
I think the surfaces are being lit indirectly by the image of the light in the portal, not by the lamp itself
6-way lighting with smoke sprites in #gooengine or #blender
It works with any amount of scene lights, all light types and any light colors. I'm using Unity's free VFX textures.
Thanks to @Cuboxel for implementing it for me.
#realtimevfx#3dcg#vfx