Made a video about @deathloop from @ArkaneStudios#gameaudio
https://t.co/haDXn6GTf0
Discussing the #sounddesign of the game and it does some great stuff all-round, #Foley is phenomenal.
Sorry @Jasonkelley_JK Your phenomenal voice acting work isn't in here. Rain check, Promise.
@itsElenaWalker@samyam_youtube I was alone on that audio actually, except for the bits here and there that the developer added himself and the music :)
Give away!
Vind denne AK-47 | Redline (Field-Tested) så du kan ramme ved siden af med stil!
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Vi trækker vinderen mandag d. 7. august.
Just spend the week-end at Copenhagen with @CujoSound, what an absolute blast of a city ! The vibe, the people... really worth visiting. Would definitely come back 🤩
@mattesque A swish ends at its peak leading to something else, such as quick move with a knife stabbed into something. I used to previously (as a kid in the 90s when working) to call these "come ups"
A swoosh is longer, works as a masking process for whatever comes next crossfading into it
I have a first hand audio experience with snoring and found something super interesting.
Do I happen to know someone who researches in or works with snoring medically ?
Two, very happy, sound designers attending an award show.
@SpilprisenDK happened Tuesday - neither of us was nominated but we had such a good time on the red carpet and a lot of fun meeting everybody from the Danish #gamedev#gameaudio#indiedev communities.
@valvesoftware made a new @CounterStrike game now, and what more fitting than playing it and seeing how the #gameaudio performs https://t.co/Vh4MiTTgB2
So I played #cs2 and noticed lots of cool changes and stuff that needs polish still, an interesting new addition. #gamedev
Welcome to the world of #PaxDei. Here, myths are real, ghosts exist, and magic is not questioned.
What world will you make?
Sign-up today: https://t.co/uVcPVdPhpH
@anicic_filip@HogwartsLegacy@warnerbros@AvalancheWB I work on stereo setups all the time and make games in atmos, full surround and everything, so absolutely possible to work on a different setup than the end users.
Just made two new videos about @HogwartsLegacy - as I'm down with the flu and involuntarily have time to actually.
Here is the first video about the #gameaudio#gamedev
https://t.co/rCqDSrnNfG
The game is really great and I've been enjoying it so far.
@warnerbros@AvalancheWB
@anicic_filip@HogwartsLegacy@warnerbros@AvalancheWB I don't see why it shouldn't be possible, but actually don't know if Wwise allows that many outputs, but I would assume it just follows whatever driver setup you have. But it can run lots of ambisonics and lots of orders - so I don't see why not.