No Mystery Dungeon game? Make your own!
Presenting Lifeflood, a mystery dungeon inspired game. This is a very early look and development takes a lot of effort (especially since each creature is well over 100 frames of animation).
@ExplGuild Happy #MysteryDungeon Day!
Idk why I see this so often considering it's current year, but SH2R hate is genuinely baffling to me. Except, you know, usually they haven't even played it. Like it's some sort of moral grandstand to not engage with it...
Currently I plan on giving access to more than 4 moves, increasing cost of powerful moves, and restraining movepool based on category (damage/utility). But who's to say, this will most likely change once I get to balancing
This is going to be the crux of making turn based combat interesting. Exploiting a weakness is great but inherently boosts a set of options past others. Once you figure out an enemy you always have the answer for it, all the time.
A goal of mine is to allow for more flexibility in decision making. Frankly after a certain point in PMD games, you get a move that works 80% of the time and that's what you use a majority of the time, only using others to save resources
PMD assuages this by giving you a catch all basic attack (most of the time) and access to only 4 moves, outside of passives and items. All options aside from basic attacks cost resources so even if you do have a reliable move, it will eventually deplete
whats the consensus on this thing? is it meant to be cat or is it just a weirdly shaped tower
like i can definitely see it being a cat, but that could just be pareidolia
@AtomAngelEve Dead Cells hardly has an identity itself considering how much of it is steeped in crossovers
Played it for the first time several years since it was released and it was just an amalgamation of indies