#StopKillingGames We have until the end of the month to gather an additional ~300k signatures in the EU to try and stop end-of-life games from being lost forever!
Please consider signing here: https://t.co/xoN1Z1qOFd
@Mick_Gordon@idSoftware@DOOM Your music is amazing! 🤘
I'm sad that you got put into such an avoidable situation and that people can be so toxic. I wish you the best!
Thank you for your amazing work on #DECALmachine! Its a great tool, both for working in Blender but also for learning python! Studying your scripts has taught me a lot @machin3io
Alright, I'll be giving away this $10,000 Gucci XBox to a follower who retweets this in the next 24 hours. I'll ship it anywhere on earth. Good luck.
Here's what's inside: https://t.co/Mung64czZs
@machin3io#DECALmachine Feature request: small button to make the trim square when setting them up. Would make it more precise to set up especially circles than just eye balling it :D
@machin3io @DECALmachine Would it be possible to have an option to "lock X or Y" in "adjust trim" based on the UV coordinates instead of viewspace? 90% of the time I adjust panel trims I just want right-left UV movement regardless of viewspace. Just an idea
@machin3io screenspace is amazing for your machin3Tools align-pie which I use all the time but for trim panels I'd rather have it use UV space instead of screenspace. I very rarely have to adjust the panels up-down so having to change the axis because the view or panel is angled is slower
@machin3io Not sure what reinitialize means in this context but what I want is a "move left/right based on UV" toggle regardless of viewspace. I lock the move axis because I only want left/right but sometimes it assumes the wrong angle and I have to reset and change.