My party got our Hard Will cleared today. After days of practicing, we were able to kill it. Lamentably, our friend Jena died within 2 minutes left, but we will keep improving.
Party:
@11_ntv@OmarSequer74708
Jena
Eirlys
Vulk
@MaplestoryU#MSU
After 60 cubes and my hat still won’t go Unique.
I'm starting to think this hat is cursed.
I will try to get one from market the next week
@MaplestoryU#MaplestoryUniverse#MaplestoryN
My current perspective on the MSN gaming environment:
Full agree bushi Viewpoint. Whales have invested far beyond what this version requires.
They Criticism the MSU announcement for saying that the upcoming challenges will be very difficult, so they themselves prepared a lot of time and investment.
The result disappointed them.
Everyone have to understand that it has been quite a while since the last Hard Lucid. I myself have observed the number of people challenging the bosses and researched on the MSU NAVI website as well as CP rank websites. Before the Lucid version, many players even had only 20-30M CP (including myself).
After the Lucid version had been out for some time, due to the appearance of ARC set equipment, more players started investing (because this set of gear can be used for a very long time and is powerful, including me). For the majority of players, this was the best
After this stage, many players reached a CP of 50-70M+.I have more than dozens of such examples among my friends.
50M+ CP player can‘t challenge Hard Will in the first week? Who set this rule?
I don’t understand,Could it be that their investment isn't considered an investment, and time isn't regarded as time?
Hard Lucid was difficult back then because many players had not invested in their equipment, and also because the Arcane Symbol system was still in its early stages and Almost everyone inadequate, which made the challenge tough.
Why do some whales think that everything afterwards should continue in the same way?
In the past few months, we updated the game with new maps and new quests.
Players are constantly strengthening themselves and nurturing their game characters.
In that light, the exclusive decorative rewards given only to the first five teams that clear the content do represent a form of recognition—they’re limited to just 30 pieces and genuinely hard for most players to obtain.
Isn't this a kind of honor or a special reward? Does it have to be that Other players can't challenge the same boss as you, or do they have to wait until you finish your meal before they can have theirs?
If the goal is to keep investment and returns reasonably balanced, the multi-mule approach you mentioned makes a lot of sense. Whales can distribute their gear across several characters and still take on the challenges.
I find that suggestion quite thoughtful. At the same time, it’s understandable that some players feel frustrated seeing the rewards shared more widely and noticing that many people are already able to attempt Hard Will in the first week.
They mention having waited several months. Yet other players have been waiting just as long, and while some used pilots to level up, many others continued progressing within the MSU rules,No pilots were hired..
Players in the 50–60M CP range have also put in significant resources. It doesn’t seem fair to suggest they should only be allowed to enjoy lower-CP content. For that reason, I don’t think the MSU team deserves overly harsh criticism.
If someone is playing purely for the rewards, that is inherently a form of risk-taking, and the possibility of not receiving everything one hoped for comes with the territory. Even when it comes to the sense of honor or special recognition that whales value, the team has already made some provisions,Perhaps it would be necessary to add a special boss or a special difficulty level for them, because they are proud of this and are willing to invest more in it..
In the broader web3 space, few games I’ve experienced manage to sustain the same longevity and genuine community care that MSN has shown. Purely profit-driven investments are usually better suited to shorter-term projects.
MSN feels more appropriate for players who enjoy the gameplay itself while also earning rewards along the way. I’d simply encourage everyone to be mindful of over-investing. If the potential downside of a loss isn’t something one is prepared for, the emotional impact can understandably feel quite heavy.
Now, all we need to do is provide top players with more powerful bosses to meet their challenges.
Perhaps it's a race, or maybe it's the quarterly boss. Who knows? Anyway, I don't care.
What I care more about is the majority of the players of this game.
Finally, I would like to express my gratitude to the MSU team for their efforts. I hope to have more discussions with some understanding players and form my own opinions on the community's issues. We must not act blindly.The environment is currently very healthy and many players are very happy.Because the MSU team did not forget them
@MaplestoryU #MaplestoryN #HyperSummerChallenge @Bushi_gg@nexpacetime