DEGA Store is a censorship-resistant and permissionless game store.
Currently in passive development.
The lead developing this is the same behind @degmods
DEGA Store.
A censorship-resistant and permissionless game store.
Your Games, Your Freedom.
Learn more:
https://t.co/ITqKUWOfvi
(Currently in passive development).
@Grummz Don't think we'll do forced 'off topic' flagging like Steam does.
The buyer can down vote or up vote what he wants regardless of the reason & shouldn't be supressed.
The better approach to this is moving that moderation power into peoples hands, choosing what they want to see.
@The14thPrime Hard to put a number at the moment, since this is 1 project out of a few, & the biggest scoped, but I think we'll have a better idea of when an initial version would be released by the end of the year. The biggest unknown is the dev of the decentralized traditional payment system
@Pirat_Nation Unlegitimate buyer until proven legitimate.
While unlegitmate buyers continue to enjoy their gaming experience without these types of headache, legitimate ones' experience continue to degrade.
Because of these decisions, the chance of users becoming unlegitimate buyers increase
@Pirat_Nation The more censorship there is, the higher the needed discount rate needed to get the game.
Perhaps I should add a anti(and pro) -consumer discount calcator to help customers decide what the appropriate price the game should be bought for.
The review aggregator won't be moving from one step to another (negative, mixed, positive, very positive, etc), but rather a simple positive and negative (and mixed) bars with a percentage representation.
(similar to a like/dislike bar on videos)
Convenience superscedes piracy for most people.
All of this isn't needed.
A simple barrier to deter easy piracy is what's needed only.
So there's no need for something like Denuvo.
DRV, a to-be-developed solution, is simple, lightweight, independent, can work offline.
Finally learned why Denuvo destroys performance.
It runs normal code through a fantasy stack-based VM that jits the code back together with a bunch of junk jumps on the fly, completely trashing CPU cache and undoing optimizations that developers worked hard on.
And this is apart from constant timing and fingerpringing, and a bunch of other evil stuff.
Truly a bane of gaming.
@Pirat_Nation A store hard-filtering what they perceive as low quality games would piss off devs and players alike (as we've seen in the past), capping its success.
A store would succeed further as it provides the needed tools and systems for the market to handle that curation effectively.
@AUTOMATONJapan The issue isn't a store not hard-filtering low quality games, you'd piss off the dev and the player that way (as we've seen in the past), but rather not providing the tools and systems for the market to handle that curation effectively.
@NeoDragoon1950 Yup. Basically when the store goes live, fans of censored games can go to the devs and say "hey, you should release your game on DEGA, the admins/owners can't remove your game from sale, they don't have the power to do it"
@Pirat_Nation Unfortunate, but expected.
They probably won't be interested at the start, but we'll hit them up to have their game on the censorship-resistant and permissionless store that we're building, once released.
"Hey, put your game game, we can't (not won't) directly censor you π€"
@NeolithicOffic1 That can be done from the start π€, though said devs would need to put in the work / know how to be anonymous (Tor, don't leak identifying info, remove metadata from files, etc)
@LukeStephens Here's how we're fixing this issue on our end:
>Dev uploads the game
>User downloads it and optionally backs it up in one or more servers
>Information about this is shared publicly
>Customers can, if available on some servers, download the builds regardless of devs' permission