π’π’IT'S ALMOST HERE !! YESSSS LOOOOORRDD!!
Early Access officially arrives on October 27th! Things are about to get weird. Mark your calendar !!!π₯
π’π’IT'S ALMOST HERE !! YESSSS LOOOOORRDD!!
Early Access officially arrives on October 27th! Things are about to get weird. Mark your calendar !!!π₯
@ZerovsNight@gr3yb1rd Correct. The third and final act is coming no matter what. We want to finish our game because we are nerds who want it to exist. Not some slimy rug pull crew.
I defend the choice to wait until 1.0.
π’IT'S HERE. Divine Frequency EA is finally RELEASED! ON STEAM NOW!
We had some hard times along the way but the support was INSTRUMENTAL. Thanks to everyone who believed in the soul of the project! We can't wait to show what else is to come!
https://t.co/WWj7bf3wpk
@Gonzossm@Steamworks Divine Frequency failed review twice because mouse sensitivity was too high(not even close). The moron tester they had was using a DPI of over 20k. Most high DPI users know they have to change sensitivity in game.
The TESTER at valve didn't...
@Amatiramisu@arainydancer For additional clarification. There is NOTHING in the game even relating to political viewpoints or agendas. It's a game. Anything anyone infers is a reflection of themselves not the devs or the game.
@Amatiramisu@arainydancer Simply untrue. Noone I call friend would behave or talk in a way that supports that mindset. We cannot control the thoughts of some guy who reviewed the game. Keys were sent to many creators.
There's this new game called Divine Frequency. It's one of the most interesting games I've played recently. No idea what's going on, but it seems like a story about the very end of the cycle of reincarnation. Also, it reminds me a lot of EYE Divine Cybermancy for some reason
@DavidPradaPrada Controller support is near impossible with the engine the game is made in. However users have done some steam deck profiles. Issue is using menues.