@VukBanovic@UnrealEngine This looks awesome!! How are the non-repeating (or at least not repeating at the same rate as the trim sheet afaict) dirt/smudge/scratch details working?
@matiasgoldberg Let me purpose something novel, and definitely not mentioned by exactly all of the other comments at the time of writing: have you considered baking?
@yaazarai I was thinking about how when you group by position you have to jump further for rotation, etc... Maybe also with a 3d texture you would get the locality (which is probably MO) automatically?
@WaterMuseum_@Popiz_draw@Sharp_Sticks Also make sure to set bounces to 0, and don't use soft shadows (use zero sized light). I think you should probably be able to set the max samples down to just 1, and if you see noise, you've probably done something outside of the capability of those renderers.