@realMonsterBath@osomdocartucho I think yours looks better - the original actually has some really bad artwork, often too many shades, giving that nasty blurred look. It is actually a little trippy when you look at it.
@realMonsterBath@osomdocartucho Arcade Splatterhouse has a surprising amount of colours and shading for the time, reminds me of SVGA games of the 90s. I bet the recolouring took a while.
@RevStu Hi Stu - something that has niggled me for a number of years when I see you mentioned. Do you remember when you tried to cancel me for tweeting support for Tommy Robinson many years back? (I made Life of Pixel). Do you still feel the same way?
@realMonsterBath Fair play. I hate the marketing side more than anything in the world, with the volume of new releases, you either need a great niche or a lot of luck.
@realMonsterBath Are you funding your own physical release? I've spoken to a couple of the physical release companies recently, and released Life of Pixel with one a few years back, it was a smooth process. They don't seem to do any dev funding though. How do you handle the marketing?
@Grummz I'm always amazed when I see other people's code, it is often incredibly messy. I'm obsessively neat with mine, and I find that helps a lot to reduce niggly bugs and issues.
@realMonsterBath I'm so tempted to get stuck in, but need a revenue plan. My recent Steam releases are fairly dire in terms of numbers, the typical small indie story. I haven't done pixel stuff for a while now, and do miss it. It is tough to think of how to dev games and actually earn a living.
@realMonsterBath I presumed that you were assembly coding these, but just looked at Scorpion, looks like a more powerful GBStudio type approach. My lack of assembly skills put me off dabbling on Megadrive/Amiga/NeoGeo. I didn't realise Scorpion was like this. Very cool.
From Robert Clouse, director of Enter the Dragon, comes The Amsterdam Kill, a globetrotting drug trade thriller where a washed up ex-cop gets pulled back in with a hot tip on a heroin ring.
Available on Blu-ray from @88_films.
#gettofopp
39 años después, las 93 habitaciones de La Abadía del Crimen se pueden visitar desde el navegador. He creado un visor que reproduce cómo el motor isométrico de Paco Menéndez construía cada pantalla, diseñada por @juan_delcan elemento a elemento.
https://t.co/4cgMOWSE1h