@Booooooomstick The thing that makes everyone uncomfortable is that it doesn't look like garbage. It looks genuine, and, while some art styles, people will value for being authentically human: 8 bit art is probably not one of them.
I think software development has a major cult of hard mentality, for which there's a lot gatekeeping of "if you don't do this the hard way, you're not a real programmer." I don't buy this idea. Adopting all the new tools helps you be far more productive.
My view on using GenAI in games is:
It should be fine for code. Most code is openly available online, anyway.
For artwork, I think it starts to get dodgy, because AI doesn't remember references and can easily accidentally plagiarize.
It's #followfriday. Feel free to give us your follows here or shamelessly promote your work here, I might give you a follow if I like it enough.
Our game 4D Builder is available to wishlist on Steam! Here's some images. It's a fun puzzle game.
https://t.co/DmXnjGcSiQ
Check out this level in Beryl Bluffs! ๐ฅ๏ธ Find out what happens when you go off the path in my Mario-style platformer with slick moves and bright worlds to run through, who's jumping in? ๐ฅโ๏ธ #indiedev#gamedev#GemVenture
@MeatMarket__ I think social media has also had a big influence as well. Girls are not buying the cute, glittery colourful Lisa Frank type stuff anymore, because they go on Instagram and if it's not sad beige lululemon or some designer water bottle, it's not considered "cool".
@MeatMarket__ There used to be a lot more everything for kids. I remember when all fast food places had play places. I think it's because the millennials were the "echo boom"; a lot of people had kids in the 80s. But now, the birth rate has gone way down so fewer things are marketed to kids.
@loftwah It's really frustrating. You feel like you have to work 100 times harder to get any attention, and when you get those measly crumbs of attention you're not even sure if it's from real human users.