@godexa_ It was slightly staged (enemies were ignoring Asteric / pumpkins we're placed in the fort ahead of time), but this is definitely something that could happen in game with the mechanics we've built in!
@DominionT41234 Right now we only have a demo that is in English. We have our systems setup to support multiple languages, but only available in English currently.
@gustavo_gamedev A little of both. We built a robust engine that could let us do stuff like this. We decided that enemy combat with melee weapons didn't feel right, but projectiles seemed fair game, so we went with that.