Game devs, what are you shipping this month? Drop your game (link, clip or screenshot) and one thing you're stuck on. I'll check out every one and reply. We're building Blazium Games, tools for shipping and running games, so I'm always looking for what's breaking for indie devs.
@QueensDomain_ 100+ enemy types on one labyrinth isle is a lot of King's Field energy. Are they hand-placed per area, or do some roam the whole island?
@KingRabbit78 Un FF6 rebirth sans connaître le jeu du tout, c'est osé. Tu t'appuies sur des vidéos de l'original, ou tu laisses Claude décider de ce que le jeu devrait être ?
@LearnOpenGLES Leading a team of koalas through an obby. Do the koalas follow your jumps as a group, or does each one need its own path through the course?
@deerlu268797 Five people, a dark lighthouse, and even God lies. Do players catch lies by spotting contradictions between suspects, or by pressing one suspect until their story breaks?
@wpdoin The Nature Quest started as a Claude-built 2D side scroller and now runs on phones. Did you add on-screen buttons for mobile, or rework the controls into taps and swipes?
@DigitalThorn@OpenAI@royalslugs Moving the soccer rules onto a fixed 120 Hz clock to kill the Chrome vs Firefox desync. Did the squishy slug physics move onto that clock too, or only scoring?
@celadonbuilds A palace life sim serialized on a gaming platform before Steam, now at 160K+ plays. Does each new chapter add court characters, or deepen the same few relationships?