I rewrote the Mindustry server in Rust.
Same official client.
No JVM.
One 4 MB binary.
100 players → ~24 MB RAM (Java official ≈ 347 MB)
500 players → still ~33 UPS (Java drops to ~1 FPS)
The server holds. Everything else falls over.
https://t.co/yUcvgnzrcw
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@blueemi99@SSHCodes Yup I let Muse run a task for 6 hours to see what would happen, and at the same time I had it build a website in 30 minutes using Prime Agent and it's just pure slop of the lowest quality.
Question for you:
What’s the highest concurrent player count you’ve seen before TPS completely collapsed, the lag starts, or it just uses up too much memory?
Drop the number + map type below!
Why this exists:
Most public Mindustry servers are slow under real load because of Java GC pauses and memory bloat.
Oxide was built for high construct/deconstruct + wave traffic with minimal resources.
You can run a solid server on a cheap VPS or even an old machine.
This was done because a game in a world with friends simply became unsustainable around round 700.