๐ฃ DROP INTO THE FIRING RANGE
September 2nd 2026 @ 17:00 UTC
On Wednesday we will be testing some backend features ahead of our @FPSGamesShow announcement.
Please come by, help slam our login queue and backend systems. We may even run a handful* of servers for the evening, but no promises!
Thanks for the help in getting WARDOGS ready to launch into Early Access on September 10th.
Tonight 8pm ET: I'll be taking another stab at the 2nd boss in Windrose on Hard Mode. I'm pretty sure this boss is only beatable via CHEESE but me and @DToDGaming are gonna give it another shot. https://t.co/3A142qZAJq
@PixelOperative@Aztecross Agreed! @aztecross went all out. And i agree with your Marathon take. I played some of the beta and about 15 minutes of the released product and was not interested.
Windrose Tier 1 Boss HARD MODE finally beaten!
Here's the full final fight of the Windrose tier 1 boss in HARD MODE. Of the 81 deaths in my death counter, over 60 are from this boss.
Protip for Windrose: If you let Plague Crushers knock down trees, they'll do a ton of damage to themselves from those falling trees, making them easier to kill.
You can also kite them to the coast and blast 'em with cannons but that's not very sporting.
While this is a classic Supply and Demand curve example, it seems to me that the years it takes for a "AAA" developer to put together a product negates the usefulness of this strategy. Small teams like Embark can move fast enough, with enough passion to do it but big studios are chasing chickens.
A hotfix, including a fix for certain mounts not appearing in the Quick Slot and preventing them from being summoned and more, is going out across all platforms. Please check the patch notes for details: https://t.co/QJ3QpOKVQp