Hey again! Here's a sneak peek at an upcoming new mechanic for Redux v2, the pool system!
Full details of this optional mechanic can be found on this Reddit post:
https://t.co/oeajAl9K89
@Prankbox4541@AphexCubed@QuestSpec In time, we'll release more information on the AI changes. But for now, yes, the AI may decide to switch more frequently, especially when it's in a clearly disadvantageous state.
@JKSully313@OverClockLasor@AphexCubed@Drayano60@QuestSpec If this was real a game being built from the ground up, I'd use C++. However, this project is just a bunch of modifications to existing machine code, so it's nice to work close to the bare metal to maximize space. I might make a C compiler for more complex edits in the future...
@OverClockLasor@AphexCubed@JKSully313@Drayano60@QuestSpec The engine, internally called "ParagonLite", is not yet user-friendly enough, in the same way something like HG-Engine is, to warrant a public release. ParagonLite uses ARM thumb assembly directly rather than compiling from a high level language like C or C++.
Surprise! I'm extremely pleased to announce Pokémon Blaze Black 2 and Volt White 2 Redux version v2.0.0!
First of all, I'd like to give a massive, massive thank you to @DaSquyd and @QuestSpec for helping with development!
@Bashfluff The issue is that the code for leveling up is handled in the game code and it hasn't been done in Gen V yet to my knowledge. We always just play with 0 Exp/EV gains and use cheated rare candies to level to the cap.
Btw you can add me on Discord if you want to talk more (dasquyd)