@jonathan_tene My opinion on p4/5 is there story beats are essentially the same, but the confidant system is better in 5.
Then the Pokémon part is more fun for me in 5 because I prefer made maps over rng floor to floor ascension.
But like they feel pretty identical imo
@uhhSaturn Ehh the problem with the #’s in general a lot is it’s cluttered with people doing unrealistic stuff, but then again sometimes you find pieces that are actually useful. And yoink them to be used for something actually useful.
update to the overhead combo apparently doing 2h into jh j214m does 2k more damage and works fine with all the routes. also the actual combo ill do vs the most "optimal" version i can think of
#tokon_starlord
@Thestarmanx i don't want to start doing that for this specific combo where it would make my other combos version cuz then id accidentally do them in other routes where it would be worse
@Thestarmanx grounded normals add the same amount to the combo meter, but do quite a bit less damage wise then special moves. so minimizing grounded normal=better
while in the combo you asked technically i can add it and it wont drop the combo and add a little more damage. (1/2)
@Thestarmanx But if we are talking use starlord on point no additional resources even after the most you can do is probably (overhead>assist>reload fire>m grenade>Lgun>fireball>2h>l grenade>reload ice> jh> jMgun> ice> jh>214l/m)
@Simatron3000 Ye I haven’t tested more ex moves and or only using 50 or 100 super. Or even switching to other characters mid combo with it. Tell me how it goes cuz that mission might be a fruitless one.(as far as doing more goes)
@Simatron3000 Just tested rock instead of fire it does 290 more. (Also if you switch to fire before the super it does 1k more)
But I’m going to stick to fire so I don’t have to adapt to whether or not I have a wall or not so early on.
Cuz I can auto pilot into fire ex 214h