@_bazztek There is a really good chance that is what is in the game. Brave Exvius, which this game was salvaged from, had a boss battle series based on like 10+ final fantasy games. Sephiroth was just one of those.
@_bazztek It's an ad, just marketing a recognisable character. I would bet a lot of money he isn't the strongest boss in this game, but they obviously don't want to spoil those bosses before the game launches.
Masako Nozawa, the voice of Dragon Ball's Goku, has called AI videos using her voice "unforgivable"
"It might even be a perfect copy. But it has no heart, does it? Without heart, it’s no good"
@MrCozyMonkey Like a lot of people here, renting a game based purely on the box art and not knowing what you're in for
That's how I discovered FFVII, just a spiky haired dude with a giant sword on the back. Almost 30 years later JRPGs are still my favourite games.
“Much of the room wants it to be 2016 again.”
Yes, Tim, because 2016 was one of the last great years of traditional AAA gaming. Titanfall 2, Battlefield 1, DOOM, Dark Souls 3, Dishonored 2, Deus Ex: Mankind Divided, XCOM 2, and Uncharted 4 all came out that year
Back then, games were still largely products first, services second. Publishers competed to sell you a great game, not monetize every waking hour of your life with battle passes, rotating storefronts, daily chores, and an endless treadmill of artificial engagement
Games were allowed to have their own identities. Titanfall 2 didn’t need to be Fortnite. Battlefield didn’t need to be an extraction shooter. DOOM didn’t need a five-year seasonal roadmap. They were designed around distinct gameplay experiences rather than whatever monetization model executives like you are salivating over
And the technology was already good enough to deliver incredible visuals without development budgets spiraling into the hundreds of millions. Games could be ambitious without needing to become permanent revenue-generating platforms to justify their existence
Now we have an industry spending more money, taking longer, and producing fewer AAA games, while desperately chasing the same handful of commercially successful formulas. We’ve reached diminishing returns in graphical fidelity while sacrificing experimentation and creative diversity
And here comes Tim Sweeney, the man who ruined gaming with one of the biggest live-service platforms, lecturing people about how they need to move on from 2016
People aren’t asking you to bring back 2016’s technology, Tim. They’re asking for an industry that remembers how to make art instead of endless AI generated engagement slop
The fact that someone in your position apparently can’t tell the difference is a pretty good illustration of how we ended up here
@Eldonchorizo_ I think realistically most people aren't doing this, but it's a shot across the bow telling developers "Start making what we actually want, not what you want, or we're done buying." And previously the leverage to just not buy wasn't there. Now it is.