Delicious in Dungeon arrives in the world of Dragon's Dogma 2: Dark Arisen with a special collaboration! 🥩
Hire Laios and Marcille as one-of-a-kind official Pawns and set off in search of adventure...and tasty meals!
👇 Check the reply for collab details!
After all of these years, it has finally been found!
Fans of Jurassic Park, I humbly present to you, the animated Pitch Trailers for the canceled Jurassic Park Animated Show!
More info coming soon!
A walking-talking tank on the edge, a synapse-frying Nomad netrunner, a corpo-born/Maelstrom-raised agile solo, or... someone who clips all the crazy stuff others do? 🤔
Bring the skillset of the Cyberpunk: Edgerunners 2 crew into Cyberpunk 2077 with our build guide essentials. 👑👾🦿📸
So I recently badgered my cinematographer @steveyedlin into making my ideal iPhone still camera app. It shoots RAW, bypasses the iPhone's look processing and instead uses the same image processing we use on our movies. https://t.co/makZzhFd2Q
Cult of the Lamb for Switch 2 is OUT NOW!
Build your flock, destroy non-believers, and spread your word with improved framerates, enhanced resolution, and GameShare support.
And best of all, it's FREE for anybody who already owns the Switch 1 version.
Behold! 🙌 Here’s a closer look at a physical copy of The Legend of #Zelda: #OcarinaOfTime special textured foil packaging, available at launch while supplies last.
Pre-order to get yours now: https://t.co/jnbTpTO0PZ
発売おめでとうございます! Congratulations to our friends at @ControlRemedy on the launch of CONTROL Resonant! Musashi would be happy to lend his aid to Dylan against any foe, formidable or paranatural.
Artwork by the Onimusha dev team.
#CONTROLResonant#Onimusha
Four new PlayStation Avatars are available today to celebrate #TLOUDay!
These feature symbols of the Seraphites, the W.L.F., and Ellie’s much-loved space pin!
You can download all four using the code below for your region:
Americas: QDFN-GT5D-AMG7
Europe/Australia: 9EBR-7QEJ-R3CG
Japan: JQ38-ER84-H78R
Korea: LH7H-CE4H-J527
Asia: MMLL-XQGG-Q9BG
I'm seeing a lot of people misunderstand what this number means and compare it to the 82% figure for PlayStation.
So here's a breakdown to explain the difference:
1. The 61.5% figure cannot be directly compared to Sony's 82% figure. The PlayStation figure represents the unit sales share of digital full game downloads vs all packaged and digital games.
The Nintendo figure is revenue, and it includes revenue from digital game sales, add on content (MTX / DLC), and Nintendo Switch online.
2. Nintendo breaks out its revenue differently than Sony.
There are 3 main categories.
- Packaged Software Revenue (Physical)
- Digital Revenue for games that have a Packaged (physical) release
- Digital Only Games, Add On Content, and Nintendo Online Revenue.
Nintendo generated 215 billion Yen ($1.35 billion) from total software and subscription sales during the April - June 2026 quarter.
Packaged Software Revenue accounted for 83 billion Yen, or around 39% of total software and services revenue.
Digital versions of games that had a packaged release generated 84 billion Yen, representing around 39% of total software and services revenue, or approx 50% of total Packaged + Digital revenue for games that have both a physical and digital release.
Digital only games, add on content, and Nintendo Online generated 48.6 billion Yen, or 22% of total software and services revenue.
In other words, Nintendo is earning more from digital versions of games that have released at retail, than they do from digital only games, Add on content, and Nintendo Online.
3. These numbers aren't comparable, unfortunately.
Because of the way Nintendo recognizes revenue vs Sony, it's very hard to do a like for like comparison. It's also difficult to break down the actual sales split for digital vs physical for Nintendo for both revenue and units due to differences in how packaged revenue is recognized vs digital.
But here's the main takeaway. Just like with every console, digital sales continue to increase with each generation and the Switch 2 is no different. We are getting to the point where digital unit sales can often represent around 50% of unit sales vs the physical release.
Ultimately, there's no threat of Nintendo stopping physical game releases any time soon because they continue to make up a very notable % of revenue.
However, Nintendo's current issue with physical is purely down to the format and costs associated with it, which is why you're seeing cheaper game key cards + higher priced cartridges to maintain margin for packaged game releases.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios