@PallyStream@UncleStanBana It would be interesting to have some sort of mechanic that punishes survivors for t-bagging, but I think it would be hard to distinguish between tactical and toxic crouching unless you do something like restrict it to the exit gates
@glrqqww@OtzdarvaYT@flightless040 I'd say that's arguably worse because you wouldn't even have to allocate 25% of your load out, the game just gives it to you like the unhook protections. idk it just feels odd to call for a nerf on a perk that does something you all but suggested
@HPhoenix10 I don't like that he puts you in lose-lose situations where if you're getting chased by both, a hit is inevitable unless you have a good setup. That's very frustrating because I know what happens and all I can do is watch
@MikeyThePotato_@AWildG00s3 There's a reason he has a bad reputation. Not only is the gameplay not super interactive compared to other killers like Blight but it's been my subjective experience that knight players are a lot meaner than most other killers and it leaves a bad taste in my mouth
@xKrisDreemurr@AWildG00s3 it's not fun when the guy's power boils down to not having to chase in the first place. I want to have a back and forth with the killer not some bot that the only real counter to is 'hold W and hope a resource is nearby'
@FarhandioxideTV If I could delete a Killer from this game forever, it would be the Knight. I'd rather face release Kaneki running 4 slowdown perks than this fucker whose whole power is "chase for me"
@flightless040 We're likely in another "Object of Obsession isn't terribly effective" situation where they're just looking at the escape% of the user. Average Survivors using it wrong and dying probably brings its down enough to not be a statistic anomaly.