Last week was incredibly difficult.
I want to start by saying that my role was not cut, but almost my entire core team, excluding a small portion of us, are gone.
The Creative Studios team was part of the creative talent behind many of the visual marketing and brand assets you've seen for @DestinyTheGame and @MarathonTheGame over the years. The team was formed when @Bungie became a self-publisher in 2019, growing out of a much smaller group then known as VizD, or Visual Development. We were a small but mighty team, carrying forward a legacy of supporting marketing content for Halo and other early Bungie games.
Since 2019, our team grew to more than 30 people in order to sustainably support live service trailers, key art, logos, screenshots, composites, gameplay capture, motion graphics, production, technical capture infrastructure, and more. Working side by side with marketing and game developers, we worked closely within our own team and with a wide network of external creative agencies and freelancers to produce Bungie's player-facing marketing creative.
I had the privilege of helping build the Creative Studios art team as Bungie became a self-publisher and personally hired many of the talented artists and leaders across the team. Watching them grow into their roles and become the exceptional creatives or managers they are today will always remain one of the highlights of my career and one of the best parts of my job here.
Creative Studios was so much more than just a team to work with. It was a tight nit group of talented, thoughtful, and inspiring people, and I feel incredibly lucky to have been part of it.
To my peers in Creative Studios: you have been at the heart of so much of what makes Bungie special. Your creativity, passion, and vision helped shape the marketing visuals for games and worlds that so many players love. I truly hope you can look back at what we created together and feel proud, not only of the work itself, but of the impact each of you personally made.
Thank you for everything you gave to this team and to each other. Thank you for showing up for one another, for trusting me, for bringing so much talent and care to the work, and for making this team a true unicorn in an industry that rarely makes space for something this special.
I'm going to miss working with all of you more than I can put into words.
If you're a hiring manager, Art Director, or Creative Director hiring for the roles I listed above, please reach out. I'd be happy to share thoughtful recommendations based on your specific needs.
@Bungie Much love to the dev team who made this game a home for so many of us. We are grateful for the love and care that you all have poured into the Destiny franchise. Thank you.
Jeremy Clarkson has confirmed his prostate cancer is in remission after catching it early
The Clarkson’s Farm star is now urging men to get tested, calling early screening “a no-brainer”
One month ago today it was announced that Destiny 2 would be coming to an end. Since then there has not been an announcement for destiny 3. Until it does I will be here, no matter how many months it takes.
Thanks to the strength of this community, our Monument of Triumph campaign has surpassed $7️⃣7️⃣7️⃣,7️⃣7️⃣7️⃣. In every corner of the Sol system, Lightkeepers have answered the call, proving once again that hope burns brighter than any darkness.
♥️Donate today: https://t.co/y0tYgDy7td
Destiny Bulletin reached out to composer Michael Salvatori following the EoS announcement. Here is his message to the community:
"To the Destiny community, thank you for your kindness and support over these last 12 years.
Writing music for Destiny has been one of the best experiences of my life, and I am truly grateful to all of you who've taken this long 'Journey' with us! Eyes up Guardians!"
You defined the soul of Destiny. Thank you for everything, Michael. 💙
solo pantheon morgeth... kind of?
not legit of course. incredibly funny bug, super easy spoil / loot farm too if that's your thing.
works on every boss btw 😸