Q2 2025, a new round of #AskBinance!
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Ends 6 Apr 23:59 UTC
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
☀️ Good morning San Francisco and #GDC2025! The sun is shining, the energy is high, and an incredible week of innovation, networking, and game-changing ideas is ahead. Here’s what’s on deck with Beamable:
🔹 🚀 Founders & Investors Brunch (Today!) – Exclusive networking over brunch. https://t.co/gmKSxo4lRP
🔹🎤 Beamable Session @ GDC (Tomorrow!) – @jradoff & @aelrhermoulon de-risking live ops. Details here: https://t.co/TJ4sXpHkIN
🔹 🔥 Sui Gaming Summit (Tomorrow!) – Exploring scalable Web3 monetization. https://t.co/w0KYxB762Q
🔹 🐺 Alpha Night @WolvesDEN__(Tomorrow!) – High-impact networking with Web3’s top minds. https://t.co/HS0teqceT5
🔹 🏡 Hathora Hub – Beamable’s GDC HQ (Tomorrow-Thursday) – Your go-to spot for networking & meetings. https://t.co/NvibRdmFiD
🔹🍻 Happy hour with @momentumxglobal (Wednesday) - for all the Web3 and game dev casual talk: https://t.co/u2l45AnPNY
👥 It’s not too late to connect!
📅Meet Beamable COO @trappermarkelz to talk game infrastructure & partnerships: https://t.co/NvibRdmFiD
📅Meet Beamable CTO @aelrhermoul and Director of Product @BrewedInkGames for some chill tech chat: https://t.co/aKnBIfiRls
🚀 Let’s build the future of games together. See you at GDC!
2 weeks ago I only had 15K followers here, and that's 10X'd in only 2 weeks. I'm delighted so many of you love my vision to open-source game servers, and scale with an open network (DePIN).
But I realized most of you don't really know me, so I wanted to tell you about myself.
We are entering a new and incredibly exciting era.
As game development tools become increasingly democratized, the process becomes less of a technical task.
Instead, it becomes a creative endeavor.
Nobody gets into game development dreaming about server management.
You want to build worlds. Create fun mechanics. Focus on making great games.
Your infrastructure should just work.
That's why we're building this - so you can stop babysitting servers and get back to the good stuff.