@A_A_Leeder@LordCharizard33 They did that for short term gain, to make their next quarter look a little bit better to investors, because Bungie and Sony aren't managed by smart people.
@A_A_Leeder@LordCharizard33 That's a remarkably consistent player count graph. Studios would kill for that amount of readily returning players. The only reason it stopped is because Bungie and Sony cut investment in Destiny and laid off hundreds of Destiny employees killing community morale.
@Bowbe117@DaHomieKaiba@reidsplaybook15@Pirat_Nation It's because Bungie and Sony prioritized Marathon and other incubation projects, all of which Destiny was funding by itself when Bungie was independent. If they put those Destiny profits back into funding new Destiny projects? It'd still be thriving.
@Sohsuhh@DaHomieKaiba@reidsplaybook15@Pirat_Nation For a game that hasn't gotten any content in 6 months and was left to die for Marathon? Yes, 27k concurrent players on its smallest platform is a huge amount.
@soulince4442@Girl_in_the_bot@dankkepng It's not a writing failure. Outside of the Star Wars collab which was undoubtedly forced by management, the writing was remarkably good for Edge of Fate and Renegades by Destiny standards.
@ElyR1uM@ImJustaKazual@TylerMovieTakes@SkyAsassino I did play it, yes, and of course it's an argument. It's the argument that most truly matters in deciding whether a game lives or dies. Try to deny it, but it's the cold hard truth.
@ElyR1uM@ImJustaKazual@TylerMovieTakes@SkyAsassino Destiny 'spiralled' with Lightfall which had 300k concurrent players, followed by The Final Shape which also 300k concurrent players on launch. This compared to Marathon which managed 88k concurrent on launch and barely scraped 40k during season two launch whilst F2P.
@SeneddWaste@kevin_morgan8 Of course it is because there has been no reasonable investment into our rail for us to be able to change that. It's a problem that we shouldn't just accept, but we should fix because South Wales and North Wales are still both Wales.
@Unearthtothrive@123db_GEEK@SeneddWaste North Wales has a significant presence in the Senedd. The north already make decisions for the north. The current first minister serves Ynys MΓ΄n and was raised in Anglesey.
@SeneddWaste And people in Bristol can get to Cardiff and Swansea long before they can get to London, so Bristol should clearly be ruled by the Senedd? Seriously, what the hell is your logic here, it's incoherent.
@fatoatmeal_@Skyl4r_z@SunnyLarisa_ This doesn't even take into account the console player base which we know for a fact is substantially stronger on Destiny than Marathon. All insider reporting says the same thing - 70% or more of the Marathon playerbase is on Steam.
@fatoatmeal_@Skyl4r_z@SunnyLarisa_ 'Measurably' worse and it's 3k less players. This looks way worse for Marathon than it does Destiny 2, which was exactly my point. One is an old game in a 6 month content draught, the other a new title released only three months ago.
@fatoatmeal_@Skyl4r_z@SunnyLarisa_ About equal to what Marathon gets now. No matter how you frame it, Marathon is not doing good in comparison to Destiny 2 (nine year old game) and even worse compared to other live service titles that haven't been neglected.
@Max_love55@xxCheckmatexx@THEbeardozer@Dusty23XI@Aztecross The people in charge (aka Bungie and Sony) thought Concord would be a smash hit, thought it was a smart idea to siphon all Destiny 2 profit away from Destiny as a franchise and into four incubation projects, three of which got canned. These aren't smart people in charge.
@TKoober@HazzaBored@LokiJarson@IGN Because these companies want to make infinity money. They don't have reasonable expectations. Sony especially, otherwise they'd never have bought Bungie for the eye watering 3.6 billion dollars that they paid. It isn't because Forsaken and The Final Shape didn't make a profit.