Have consumer AR devices finally arrived? As discussed in this FREE report, the market tripled from 2020-2021, albeit from a low base. Nreal has taken an early lead in this space with a 75% share of consumer AR shipments in 2021. Download it here: https://t.co/mslaen0Vjz
A quick rundown of the AR+5G Better World Summit. #AR is a visual technology and it's a challenging to simply talk about it; words are just not enough. The seamless integration of AR visuals across all the presentations was a real highlight of this event. https://t.co/Zwz0jIW3hw
A pleasure to take part in the latest UX Soup podcast with @cschreiner_SA , discussing AR in the enterprise space - devices, use cases and UX. https://t.co/JTK4KOo87i
Can't disagree with these picks. Only 2 hardware companies in there - showing that the world of XR is moving past the hardware challenges and the next wave of innovation is about bringing new and novel use cases to the consumer https://t.co/TJlXEAR4m8
“AR's real differentiation comes from mobility use cases so the smartphone is the perfect partner” @DavidMacQueenSA#augmentedreality https://t.co/hFqphp2dzA
Some good news/useful data for the #VR/#XR industry: 1H 2020 China VR Market Survey Results 👍😎Lots is info on post-COVID user behavior/mindset. High-Res #infographics in link. 📊📈📉 Worth sharing. https://t.co/7TEs8qBxrl
Could these be the first commercially available 5G AR glasses? Not exactly an appealing consumer design, but Jorjin is an enterprise focused player, and connectivity in the field is important across a range of enterprise verticals. #AR#5G https://t.co/kVHmBzb3s3
@dkerrsa@Nreal@SamsungUS Sony is still pushing ahead with PS5 launch (so undoubtedly will also increase the 5m shipments to date of PSVR), Valve Index is shipping again - 4Q could be strong, for VR at least.