I'm having trouble with Liquid Glass. My toolbar items are randomly flipping from light to dark, on a constant black background. The popover is also randomly light or unreadably dark. Is there some way to make it prefer the light mode? #swiftUI#ios26#liquidglass
Just launched my new app: Stop Motion Magic
Stop Motion Magic makes it super easy to stop motion movies with your iPhone camera. It's got tons of powerful features too - onion skin, motions guides, rotoscoping, sound effects and much more!
@Brehove@getjonwithit@algekalipso I don't think the ancient greeks and romans studied knots. But it's riffing off Platos idea that the 5 elements are related to the 5 platonic solids, and Lucretius was big the idea of atoms.
As Moore's law runs out of steam and machine learning heats up, the race is on to find new ways to compute—and thermodynamic computing is a hot new contender.
Unlike traditional microprocessors, which rely on binary logic and electrical circuits to process information, thermodynamic computing leverages the natural tendency of physical systems to minimize energy and reach equilibrium states for computing.
I had the pleasure of speaking with @GavinCrooks, research scientist at @NormalComputing, about how they built a prototype thermodynamic computer to solve linear algebra problems faster and more efficiently and pave the way to probabilistic machine learning beyond transformer models:
https://t.co/vDJHO70Pwm
@robkroese I think the thing you don't understand is the tabloid press. A Brit would read this as "It's going to pleasantly warm for the next couple of days".
5/5 I have a bunch of particles swimming around dropping "ink", which swirls in my evolving flow field. Also, I'm using LowLevelMesh to give the surface a gentle undulation.
4/5 If you know a bit of vector calculus, the trick is fairly simple: A vector field that "flows" like a fluid is divergence free. But Div Curl F = 0, so we can get a divergence free field by taking the curl of anything. We just take the curl of noise and we're done.
3/5 For the fluid I'm flip flopping between two textures with a metal compute shader. But fluid simulations are notoriously difficult and expensive - so I cheat!
2/5 I'm just using a standard Physically Based Material, but I'm updating the roughness texture with my fluid sim using the LowLevelTexture.
https://t.co/vEH68cM5qz