Ubisoft has shared a tech-related article on the so-called Neural Texture Compression that was used in Assassin's Creed Mirage
The technique uses machine learning to enable higher texture compression without sacrificing visual quality
Full article ๐
@spartanonyx@bogorad222 Exactly my point? Gamepass made the game fail financiallyโฆ why would anyone buy the game when you can just sub for a month for 1/5th the price
Our community has chosen: Overall, @NVIDIAGeForce DLSS 4.5 delivers the best image quality compared to @AMDRadeon FSR Upscaling (FSR 4) and Native Rendering (+TAA) based on actual UHD in-game-footage (side-by-side videos) - Congratulations!
In depth:
https://t.co/iDvf0JgfLs
@packers_owner_j@thiojoe Someone correct me if I'm wrong but you cannot capture DLDSR via software(OBS/ShadowPlay), so you need a dedicated capture card. Also the smoothness slider works in reverse of standard DSR
@pawpflash How will people know my PC cost $6000?
i7 4790k underclocked to 2.95Ghz with a zip tied CPU cooler (no brackets)
GTX 1050
16GB 3200Mhz
500GB WD HDD 5200 RPM from my laptop
plays all modern games at really high fps
alright, i've been wondering the credibility about Threat Interactive (@ThreatInteract) works.
i occasionally watch his videos despite having no knowledge about graphics engineering. most of his videos is just talking about bad video game optimization and unreal engine.