#Hytale developers are making great progress on cool features!
I'm excited to see people making new experiences with Cubic Chunks in the future that other voxel games are limited in, while using other new features like Trigger Volumes to make expansive and interactive worlds!
I made a solo submission into the Trigger Volume category of the recent modjam!
You explore old ruins and solve 8 different puzzles to reach the treasure room.
And submissions are live! check mine out here:
https://t.co/JebRnhulTX
#Hytale#HytaleModjam
Started playing with Trigger Volumes a few days ago in #Hytale
You can do a lot of stuff with just the current effects that are available!
https://t.co/jqQ42W8kle
I should post more often about what I've been working on.
This is my own attempt of the World Gen V2 challenge, the second one that Simon has given out.
Looks like I made an buried city in the desert?
#Hytale#HytaleModding
Here's one of the turf houses I've been working on recently in #Hytale
It is one structure of a larger variety pack of nordic/viking houses I'm slowly working on.
My first custom WorldGenV2 biome is looking decent!
Finally figured out cliffs, props, and prefab placement, as well as how to vary the biome tint color through noise.
Looking forward to doing more!
#Hytale#Hytalemodding
@Prowl8413 I have a "Builder's Hammer+" mod on CurseForge that gives the ability to rotate whatever you want in 8 directions via a Thorium tier hammer.
It can rotate doors and teleporters too, there's 0 restrictions on it.
I see all the cool builds people are doing, and I think:
"I should try to make an eyeball" #Hytale
There's quite a lot of blocks you can use for shaping and colors in the game already!