@IndieGameJoe Like if the value of a game is in how much you learn and suffer doing it, then is my C game better as I worked harder?
Or does it just become a matter of how much I enjoy it, so making a game is just like playing a game for fun?
The way of the actual making has changed every few years for the 2 decades I was in the industry, though. I find this kinda position that there is a Proper way to do games to be almost nihilistic. So the goal is pleasing yourself, and you pick the tools, and how much you want to suffer, so is it a completely selfish activity?
@KenneyNL I really respect your work but, I’m old enough to remember when using assets was looked down upon as slop and not respecting the craft.
And before that when using Unity made you not a Real Dev.
Seems like every generation decides their tools are the only correct way :)
I rolled out an embeddings cache for our NPCs and made the median embedding request 2x faster. It's not much but it's honest work!
Plus I like it when AI reply lag gets measured in milliseconds :)
These aren't nuke plans, they are peak "placing mugs on a table" performance
(We asked Claude to design a tool it could use to place props on furniture and it went way too hard)
@TonyyRickk We use https://t.co/bn9VF1FmKH so it's been super easy to give a socket to Claude, it's been lucky we planned the editor to be multiplayer the whole time. I didn't expect agents to get that good at level design
IMO it's pretty awesome that games are getting reverse engineered left and right, so I thought we should make Robotopia even easier to mod.
We added a cli so any agent can edit your scene's JSON, eg. make any scene you want.
The editor is fully multiplayer like a Google Doc, so you can actually look around and watch Claude place stuff as it goes!
Today's slop! What if someone was still making F-Zero, and they recognized that Silence from F-Zero X is the most radical track in any racing game?
I reimagined it as a Mobius strip *around* the moon, close enough to dodge mountains and such
So I cloned that one meme disk tree app, and vibe-polished it into my favorite Disk Tree app for Mac so far. I wish I had this in the last 10 years!
It tries to sort of follow Mac OS design guidelines, it's fast, it finds big files. Enjoy!
https://t.co/6yGbS5b1mn
Sometimes slopping up a game can answer deep questions like, "what if the snake in Snake was a plane around the Earth and also could jump?".
I made this in a couple days a few months ago, but it turns out it's fun tbh! Maybe I should continue it 🤔
https://t.co/pAtFtoQObs