⚠️ WE PRESSED THE RELEASE BUTTON GUYS! 🎊
We're so very happy to announce our new game, Alchemist: Journey of the Soul! 👉 [🔗 link on comments]
It's an adventure game where you solve puzzles (with your friends or solo) using magic abilities and potions!
Like ♥️ & Repost 🔄 cause EVERYONE needs to see this!
We are past 25% funding! 🥳🎉🎉
Thank you guys so much for the support so far.
We cannot do this without you.
I was just writing about how we were past 20% 😭
We appreciate everything: comments, RTs, and most of all, our backers. Thank you again!
3 weeks ago, I released Gambonanza
Since then the game has reached:
- 200k+ sales (135k on Steam - 75k on mobile)
- 300k+ wishlists
I wanted to share the real numbers, what helped the most, and the things that genuinely surprised me as an indie dev 👀
Thread 🧵
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@TShelfman Yeah, simple = good. But would be interesting if the player is forced (in a challenge mode or something) to not use a straight line for cutting.