@CarbonJewels Its such an intimidating task to tackle honestly. I will need to have nothing else going on and time to lock myself away and write what most be the most important track in the game.
I got to chat with Christopher, the solo dev behind HEATHEN, a new first-person dungeon crawler with one of the most striking art styles I've seen in years. We talked influences and game design. Here's what he had to say 🧵