The steam page is finally up! I'm excited to announce that I've partnered with @micro_prose to publish the game. Checkout the trailer.
If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.
Steam page in the comments
Gpu scattered props can now be destroyed, have health, and can block projectiles without needing colliders/gameobjects.
Also added heat/cooling for laser marks on the terrain and smoother painting.
Got most of my tooling done I can start building some new worlds to burn down.
The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday
CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
@hoplopfheil Maybe later. I was thinking of making movement velocity be based on each step pushing off the ground, then different leg types and and limb lengths would effect movement.