Before Cygnus Studios made Raptor (1994), they were working on a 3D game using an engine created by Id Software, that was sort of an upgraded Wolf3D engine, and clearly pre-Doom. This was the same engine used by Raven Software to make Shadowcaster (1993). Cygnus was making a game called, The Second Sword. But they decided they needed a quicker project out the door first, so they pivoted to making Raptor. Here's a early demo video of The Second Sword.
Perish Parade! #PitchYaGame
π Roguelite dungeon crawler
βοΈ Press Turn combat system
ποΈ Completely hand-drawn art style
π₯ Combine relics and character passives to unlock deadly synergies
Wishlist on Steam and sign up for the playtest!
#PitchYaGame
Project Goblin is a mix of the adventure style of Zelda with the combat style and physics of Dragon's Dogma.
Explore dangerous places and defeat fearsome enemies in an epic adventure game full of enemies to fell and secrets to find!
its #pitchyagame day once again
i've been working on SPACEGORE, a 3D diablo/alienshooter/hotline miami blend where you shoot things until they go splat in spaceships
steam page one of these days. there's a short playable testdemo on itch in the comments below
@dev_photon It's gonna be a slog, but you got characters down. It's good to have a foundation of stuff you know you can do while you build up stuff you can't.
Occult: Scarlet Elegy here for #PitchYaGame
SMT/Persona Q Inspired horror Dungeon Crawler!
Your main character is a healer with no offensive skills whatsoever.
Fully hand-drawn, really stylish art and animations
First-Person dungeon crawling exploration