In partnership with Oculus/Facebook, we create anti-bias trainings in virtual reality. Follow us for updates and learn how bias affects various industries.
She's here!!! Download the beta FREE on the Oculus store (Available for the Oculus Rift + Touch). Help us make it better by letting us know what you think.
"Games, especially via an immersive experience, allow us to control the inputs as our brain enjoys the rewards that come with identifying selected patterns of play/decision-making and skill" - Debias VR | How to Remove Hiring Bias through Gamification" https://t.co/P9kW6sWcyd
We’ve seen that VR is an incredible training medium. @DebiasVR is one example. @ImmersiveJourno and @Journalism_360 have pushed journalism to new limits with VR. If anyone wants to develop VR training for protest actions, I want in. I can design, write, even research scenarios.
@DebiasVR and @CreativeClo love what you’re doing! Examining our conscious and unconscious bias using #VR is probably going to be so effective for this. We’re fans! 🎉
“It affects society and our economy as a whole when you draw the line on what you think a person is capable of doing based on how they look.” @DebiasVR@fairplanet.
An important piece for International Women's Day!
#BalanceforBetter#IWD2019 https://t.co/q3DIN02e0c
Can technology be harnessed to promote genuine equality between the sexes and races? @DebiasVR developed a game which encourages educators to identify and abandon their racial and gender-based biases in the classroom. https://t.co/uCdJzOc1zi
Bias training must be designed intentionally, with content that suits the audience and with a focus on specific outcomes in the workplace. https://t.co/Y0bAFMnsQp
Our founder Clorama Dorvilias is featured in the 100th article on @VirtualiTeach - 100 Voices of @AR and #VR in Education - https://t.co/9qLNnRkcC4 alongside many experts doing great work in this space! #ARVRinEDU
Navigating racial and gender bias are the kinds of lessons students should be able to do without. One innovator is using virtual reality technology to encourage inclusion and champion equality in the classroom and beyond. Her technology is Made Possible by Arm.
I talk with @CreativeClo about diversity training and testing for implicit bias in VR with @DebiasVR. VR can create an immersive context that can identify bias, but also cultivate skills to foster diversity & inclusion.
https://t.co/riCXoVoJSP